Viktor Ganzha
LEVEL DESIGNER
LEVEL DESIGN SHOWREEL
PROJECTS

Viktor Ganzha
Hey! I'm a Level Designer with 1 year experience as Game Designer. I was born in Warsaw, Poland, but grew up in Moscow, Russia.
I am currently studying in the Game Design program with a specialization in Level Design at Futuregames, Stockholm.
Before joining Futuregames, I completed my bachelor's degree in Marketing and PR at the Moscow Aviation Institute.
My toolset includes:
- Researching (Games, Movies, Real Places)
- Sketching (Top Down/Figma, 3D/SketchUp)
- Block-outs (Unreal Engine, Unity, Roblox, Hammer)
- Scripting (Blueprints, C#)
- Level Environment
WHY LEVEL DESIGN?
Of course, like many others, I began my journey simply by playing games. I remember, as a young boy, playing Rayman 3D, NFS Most Wanted, and Psi-Ops: The Mindgate Conspiracy. I was just enjoying the process of playing on my Xbox Original (that big black box), without ever thinking about how these games were actually made. It was an amazing time, to be honest. I think back then I experienced the most intense emotions from games.As time went on, I learned about game engines, programmers, artists, game designers, and level designers. Like many aspiring developers, I tried everything. But I quickly realized that programming wasn't for me. 3D modeling was interesting, but also not quite my thing. But level design immediately caught my interest. I was always drawn to the creative area. That's why my first education was in marketing — I enjoyed solving problems through creativity, thinking about unconventional solutions, and how to engage the consumer.In my opinion, games and advertising are similar in that they both try to capture the consumer's attention. And whoever holds that attention and piques their interest wins the battle for the consumer. Then the question becomes, how do you capture that attention? What tools are available for that? It's actually fascinating to think about and discuss, though that could turn into a long message.I just want to say that I've found my way of expressing this in game design, specifically in level design. I enjoy thinking about how to guide the player to do things that will lead them to a moment where they’ll feel the same emotions I did as a kid, playing my games on that old Xbox.
WHAT ELSE?
Besides video games, I also love sports, like hockey (though that's a game too). I played hockey for a long time, so whenever I get the chance to skate or play, I take it.
I mainly go to the gym to stay in shape, but when I lived in Malaysia, I tried Muay Thai. I enjoy practicing it as a form of fitness to keep in shape.



